Done:
- Hands (finally!)
- Primary body dynamics (Non-altering, places where gravity affects the most, that is, the chest area, so it wouldn't float in midair)
- Base mesh for clothes [Cloth modifier] (needs upper one for more realistic look)
- Big glitches in mesh. Removed 90% of errors (tris, ngons, 6-points etc.)
Still things to do:
- UV mapping + texturing (don't forget to use SSS skin. Make maps for clothes)
- Fix minor mesh issues
- Make a fair head (or download a basemesh and modify it, i really don't have enough time for it).
- Rig it (Full rig, not just some basic one)
- Constant body dynamics? (That chest, rear and various of other places like muscles wouldn't be all stiff during various animations. Might add that one, just depends if i have enough will for it)
On another note, i'm feeling pretty great right now. I still do sense it, but it's all good right now.
Playing with energy was pretty fun too.
Awesome!
ReplyDeleteYou could also look into Unity and develop a few games. Something simple at first.
Would want to learn 3d modelling too =P. And digital painting.
Right, my old UDK project is still unfinished as well.