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Sunday, March 2, 2014

6 hours straight of Blendering

Yesterday night was tiring.  I'm still modeling the female.
Done:


  • Hands (finally!)
  • Primary body dynamics (Non-altering, places where gravity affects the most, that is, the chest area, so it wouldn't float in midair)
  • Base mesh for clothes [Cloth modifier] (needs upper one for more realistic look)
  • Big glitches in mesh. Removed 90% of errors (tris, ngons, 6-points etc.)


Still things to do:

  • UV mapping + texturing (don't forget to use SSS skin. Make maps for clothes)
  • Fix minor mesh issues
  • Make a fair head (or download a basemesh and modify it, i really don't have enough time for it).
  • Rig it (Full rig, not just some basic one)
  • Constant body dynamics? (That chest, rear and various of other places like muscles wouldn't be all stiff during various animations. Might add that one, just depends if i have enough will for it)
I will post some pictures once i'm done with major stuff. Might even post the whole model.


On another note, i'm feeling pretty great right now. I still do sense it, but it's all good right now.

Playing with energy was pretty fun too.

1 comment:

  1. Awesome!

    You could also look into Unity and develop a few games. Something simple at first.

    Would want to learn 3d modelling too =P. And digital painting.
    Right, my old UDK project is still unfinished as well.

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